Бестиарий

Джинн [Djinni] MM24 MM14

  • Большой? Элементаль (Гений), Нейтральный
  • Класс Защиты 17 Инициатива +2 (12)
  • Хиты 218 (19к10 + 114)
  • Скорость 30 футов, Полёта 90 футов (парит)
  • мод
    спас
    бросок
    СИЛ
    21
    +5
    +5
    ЛОВ
    15
    +2
    +6
    ТЕЛ
    22
    +6
    +6
    мод
    спас
    бросок
    ИНТ
    15
    +2
    +2
    МДР
    16
    +3
    +7
    ХАР
    20
    +5
    +5
  • Иммунитеты Звук, Электричество
  • Чувства Тёмное зрение? 120 футов, пассивное Восприятие 13
  • Языки Первичный (Auran)
  • Опасность 11 (7 200 опыта; БВ +4)
  • Особенности

    Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air.

    Magic Resistance. The djinni has Advantage on saving throws against spells and other magical effects.

    Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell’s stress. Once the djinni has cast it three times, the djinni can’t do so again for 365 days.

  • Действия

    Мультиатака. The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.

    Storm Blade. Бросок рукопашной атаки: +9, досягаемость 5 feet. Попадание: 12 (2d6 + 5) Slashing damage plus 7 (2d6) Lightning damage.

    Storm Bolt. Бросок дальнобойной атаки: +9, дистанция 120 feet. Попадание: 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.

    Create Whirlwind. br>Whenever the whirlwind enters a creature’s space or a creature enters the whirlwind, that creature is subjected to the following effect. Спасбросок Силы: Сл 17 (a creature makes this save only once per turn, and the djinni is unaffected). Провал: While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.

    Сотворение заклинаний. The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

    At Will: Detect Evil and Good, Detect Magic

    2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk

    1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift

Комментарии

Авторизуйтесь, чтобы оставлять комментарии.